The Gael Serran, Click to Enlarge
Map scanned and annontated by
Ironworks
See also the intro page for bug warnings,
the classes page for data and tips for party building,
and the cheats page for tips and tricks.
You can also download my characters from the files page.
Heuristic Park, the game's developer, has released an
an unofficial patch (one not sanctioned by Activision, the game's distributor).
More patch info is on the Files Page.
A more detailed click-by-click walkthrough the game is availavle
here.
East of Valeia:
Get the lock pick from the thief circle and the rat pie from the Stout in the shack. Enter the
graveyard crypt. Jump down the stairs and give the ratpie to the Stout twin. Get the Bauble Stick
and use it to fetch the underwater crystal to activate the elevator. Kill the mummy, get his
amulet, and the ride ceiling of the elevator up to the top floor. Read the amulet inscription to
the statue. Choose the wizard or warrior crystal to raise the appropriate stairs and place the
obtained figurine in the proper basket. Kill Scabben and exit via the tombs, where you use the underwater gold
key from by the crystal to open the four tombs and get the oath ring.
West of Valeia:
Deliver an amulet from the crypt to the Old Millhouse lady. Visit the gypsies and the wandering toad.
North of Valeia:
Visit toads by saying "Ukabu" and kill their tormentor swamp monsters. Go through the
caves and show the Fates the oath ring.
Serpent Temple:
Enter around back and kill or pledge to the guardian wizard. Obtain the four monkey totems and a
serpent figurine (found in a room near the guardian wizard, a room you have to swim to from the
back entrance, one of the six rooms opened with a coin and lever combinations, being carried by a
monkey in the room with a small floor opening, and one more around the temple in a chest). Place
the five figures on the library pedestals to get the serpent wand and a book. Place a serpent coin
in the snake basket to retrieve some incense. Mention the circle to the prisoner and give him his lock
picks back. Follow his instructions to squash spider egg juice into an empty flask. Summon the snake,
answer her questions with the library book, then go through the snake head and kill her
(you can also run through and get the Snakeskin trait from the priestess). Go around and
through the maze. You don't have to kill the priestess guard if you answer 'yes' and 'no'. Kill the
final priestess for the skull. Return to the lake gypsies and give them the Serpent Wand for the
orb in their basement.
QUESTS:
Warriors Guild (Armory):
Kill a wandering rogue east of Valeia.
Visit the Toad Village Shaman.
Retrieve a sword from a temple tomb.
Priests Guild (Temple):
Deliver an elixir to the toad by the Old Millhouse.
Donate 500 gold.
Return a ring from the top of the elevator room in the crypt.
Wizards Guild (Magic Shoppe):
Meet Scabben in the crypt.
Kill a serpent priest west of the caves.
Return the orb from the gypsy basement.
Town Hall:
Collect 5 skeleton skulls.
Kill a wandering troll.
Deliver a scroll to the N'Ha Town Hall.
Priests Guild (Temple) at N'Ha:
Kill the serpent priestess in the Serpent Temple.
[See section below].
[See section below].
Rogues Guild (Pawn Shop) at N'Ha:
Collect 10 serpent coins from the Serpent Temple.
[See section below].
[See section below].
II. From N'Ha to Brimloch Roon
PATHS:
Lady by town:
Get a scroll to deliver to Dragon Spire.
Burned Out Hut:
Get a job to kill someone in the mines.
There's always a nasty encounter with some mantraps around here, pretty much
the only hard fight in the game.
Try running and whittling away with ranged attack spells, resting up
any surviving party members back at town while you can.
Shurugeon Castle:
You need to collect five idols. The first idol is from killing the skeleton watchman in the
blacksmith area. Another is from pulling all eight gargoyle switches properly. The third is from
Ardibren - after talking to him meet him outside. The fourth is from D'Soto's room. The fifth is
from the vampire mistress (try to steal it just to see what she says). Follow Ardibren's
instructions to prepare the mask, then go to the entrance hall and put it on the demon to kill it
(use on demon). Speak with the ghost and get the red sheet.
Boogre Caves:
Tell the guard you shouldn't be in there and he will let you out. Jump in the pit and kill the pit beast
to retrieve Grunaxe's ring. In the maze rooms, go NWNN to enter and NEWE to exit, getting a wooden stick in one
of these rooms. Give the ring to the Queen's guard, then go in and kill the Queen, getting her staff,
stick, and evil eye. Use the evil eye (you can invoke it first) to get to an idol which cures
the Boogre curse. (You buy the Boogre Brew at the bar and give it to another Idol for
extra traits). Visit Grunaxe's ghost and get a third stick. Use the sticks to push
out the exit stairs.
West of Boogre Caves:
Use three wooden sticks to open the other exit. Kill the Ettin for the Golden Lamp.
Stout Mines: Get the mining pass from the burned flesh corpse north of the mine entrance.
Meet the king then find the two mining carts. Take the functioning one to eventually find a room
with gravestones (if you come across a track switch along the way, don't pull it yet, just mark
it on the map). Search on the ground here for a lever, and also grab a pickaxe
when you can. Use the lever to activate the second mining cart. Follow the track
and hop across the lava. Use the pickaxe to obtain the shiny ore. Take it back up to the
Stout King and he will create Dragon Armor for you.
Stout Mine Extras:
Pull the track switch from the area through the first working cart.
Then take the second cart and find and pull a second switch.
Return and pull the first switch, then take the cart you fixed.
Kill Raskalion (Assassin quest).
Dragon Spire:
Wearing the Dragon armor, turn off the switch behind the brass dragon.
The river current is a big pain here, but with some perseverance
you'll get a hand crank and use it to extend the bridge over the waterfall.
Meet the blind man and eventually you'll find two dragon crystals.
Swim to the bottom of the pond to receive a ring from the earth god,
and use it to move the boulders that block your path and get the third dragon crystal
(you have to jump off the bridge back to the river to get to the boulders,
and I found this path hard to navigate).
You will eventually meet the dragon (open the door with the three shards),
the last guardian and keeper of the Mavin Sword.
Speak the quest word and give him the red sheet to obtain the blade
(you're now outside but on the other side of Dragon Spire, although you can
cast Moon spells to go to and from N'Ha).
QUESTS:
Warriors Guild (Armory):
Kill a ghost in Shurgeon Castle.
Deliver a scroll invitation to a guard in the Stout Mines.
Kill the giant who has the Magic Lamp,
through the second exit to the Boogre Caves.
Priests Guild (Temple):
[See above section].
Get Galian's scroll from Shurgeon Castle.
Deliver a parchment to Jathil west of Dragon Spire.
Wizards Guild (Magic Shoppe):
Return Ardibren's relic from Shurgeon Castle.
Touch Aju's Idol in the Boogre Caves.
Get Colanth's eye in the Dragon Spire pool.
Town Hall:
Kill a werewolf between Dragon Spire and the Stout Mines.
Turn off the brass dragon at Dragon Spire.
Kill a bandit northwest of Dragon Spire.
Samurai Guild (Dojo):
Deliver an arrow to a samurai near Dragon Spire.
Find Grunaxe's ghost in the Boogre Cave.
Kill Shrew Chishi at an inlet west off Boogre Lake.
Rogues Guild (Pawn Shop):
[See above section].
Get Ardibren's book in Shurgeon Castle.
Return the Band of Boars from the Boogre Caves exit.
III. From Brimloch Roon to Endgame
PATHS:
Sailing Around:
Buy a ship and then there's a few guild quests to start with.
When you deliver the hook to the pirate, he'll ask you to fetch a
Longtooth hide form Skull Island. Wander around and skin one, then
deliver it in exchange for a treasure map.
Skull Castle:
This is a big area, rather like the Serpent Temple. Just start exploring
everything and watch your switches and the like. There is a key somewhere
in the maze area that lets you up to see a lich cursed by Cet.
Talk to him extensively and he'll ask you to find an artifact down in the dungeon.
This is the area with four bridges that go up and down.
There are three switches on each corner, toggle them and eventually
you will get enough bridges raised to allow for free travel
in all directions. There's a lava pit with a chest containing the
artifact, but first you need to pull a nearby switch partially hidden by some crates.
Return the ankh to the lich and you will receive his staff.
The staff opens the doorway to the last area (with the stone face as the key).
Return the scroll to the vampire and choose your gift.
The Enchanted Isle:
The riddle answers that worked for me were Rain/Water, Shadow, Kerah, and Anephas - although
the Sphinx wasn't totally pleased with my first answer (apparently Ice is correct). Use the lich staff to open
the temple. Eventually you'll find a baboon figure in a chest, to be placed on
the platform under the monkey pictures to obtain the ashes.
In the altar room, move the two guardians to eventually find a room with a pool.
In one of the chests in this room there is a figurine to be placed on the nearby
altar. This will open a column to an underwater temple with Kerah.
Use the portal to create an obelisk.
Also be aware that you cannot re-visit this area due to a bug,
so check out the surface before you go back down to the temple.
Take the obelisk back to the room with the light, then carry and place the temple obelisks to
guide a beam to the altar, where you will place the ashes.
Talking to Anephas will somehow open the door beyond the room with the fallen obelisk.
Take the exit and click on the rope to ascend to the last portion of the map.
The Lost Sea (Underwater City):
Dive down in the middle of the sea to enter the sunken city.
You'll need a converted shell and underwater helmet combination
(available at the shipyard) for each party member you bring along.
Talk to the first mermaid and she will open a sewer grate
and give you a gem. The thing here is to look both up and down as you travel.
As you look for the three tablets, also look for two other gems.
One tablet is in the library, along with another NPC.
There is a rotating room with four doors.
Placing a gem in the socket near each entrance to the rotating room
will open another door out of the rotating room. You can remove the gems as needed.
The crab cages can be opened with switches on the nearby wall.
The northern exit to the rotating room ends at a place for two
gems. Place in the two gems, turn both switches, and open the door
between the two for the last tablet.
The southern exit to the rotating room leads to an exit to the surface,
near the sunken treasure.
The Farthest Shore (Isle of Sands):
Use the three tablets to place them in their respective sockets and open the tomb.
The first part of the tomb is rather straightforward.
Use an empty flask to obtain some holy water.
You can heal at the vampire pool.
Use the lich staff and the Mavin Sword on the black flame to charge them.
The tormented lich will also charge you with finding his missing heart.
Continue and eventually you will reach a room with four exits, entering in the
north. The east side contains two champions with keys that you will need later
(as well as the heart of the lich).
The west side contains the Isis portal. Activate it (once you do, you cannot leave
the pyramid untill the game is finished).
You must fight and then give the holy water only when Kerah is in her normal form.
Go back and take the south exit to the room with four exits.
To cross the lava and use the two champion keys to open the doorway,
use the Lavawalk spell. Enter the Pharoh's room, and then choose your destiny!
QUESTS:
Warriors Guild (Armory):
Get the centaur's (Argithius) helmet, immediately northwest of Brimloch Roon.
Get Goshin's (an Ettin) shield in Skull Castle.
Kill a renegade wizard on the east coast of the Enchanted Isle. He only appears after the quest is initiated.
Priests Guild (Temple):
Find the Fountain of Isis north of the Enchanted Isle.
Retrieve the ankh of Isis from the Shrine of Anephas on the Enchanted Isle.
Get the Monk's Amulet in the desert treasure on the eastern edge of the Isle of Sands.
Wizards Guild (Magic Shoppe):
Kill the vampire at the end of Skull Castle.
Retrieve a seed from a living tree in the Isle of Sands.
[Open the shrine, but impossible to get quest unless you tree-climb or kill Oakenmir].
Town Hall:
Kill the centaur Gineleng far north by the living tree.
Kill the hydra at the entrance to the Isle of Sands.
[I didn't get assigned this quest, if there is one].
Samurai Guild (Dojo):
Kill the guardian inside the Isis Temple on the Enchanted Isle.
Kill Bloodbeard at the second exit to the Temple of Isis.
Get the Sword of the Stone on an island in the northern Lost Sea.
Rogues Guild (Pawn Shop):
Deliver a hook to a pirate southwest of Skull Island.
Get the Leprechaun's amulet above Kerah's Temple.
[Get something from the mother of all crabs - but quest not assigned due to unpatched bug.]
Shipyard:
Collect 3 conch shells.
The yardmaster will make them into two underwater breathing items.